Automation that moves like a person, not a script

A proprietary motion model — trained on thousands of hours of real human gestures — synthesizes every scroll, tap, and swipe fresh, on a real handset. To the apps running on it, there's a person holding the phone.

◇ live gesture engine
The everyday gestures, rendered human
no two gestures alike
synthesized in real time
Scroll a video feed
flick · momentum · rest
Double-tap to like
quick · quick · release
LIKE
Swipe a card stack
drag · arc · fling

The tells that give a robot away

Apps profile every touch across four layers. Ordinary automation trips at least one — instantly. Our model is built to clear all four at once.

01
Where the touch came from

Injected input announces itself as a mouse or a phantom device. Ours arrives as a genuine touchscreen event, from real hardware.

02
The shape of the gesture

Fingers tremble, curve, and press unevenly. Scripts draw a ruler-straight line at flat pressure. Our model reproduces the human wobble.

03
The pace of the motion

People start slow, speed up, and ease off. Robots move at one constant speed. Our gestures accelerate and decelerate naturally.

04
The hardware underneath

Emulators and injectors leave fingerprints deep in the stack. PhoneFleets runs on physical phones — there's simply nothing to fake.

Same swipe. Two completely different fingerprints.

Off-the-shelf scriptFLAGGED
Pressure
flat · 1.0
Velocity
constant

A perfect line at unchanging pressure and speed. No human hand can do this — and every app knows it.

PhoneFleets Human-LikePASSES
Pressure
rises & falls
Velocity
accel · ease

A natural curve, pressure that swells and fades, speed that ramps and eases. Indistinguishable from a person.

Why apps see a person, not a program

Off-the-shelf tools
Human-Like Input
Source of the touch
virtual / injected
genuine touchscreen
Gesture path
dead straight
natural human curve
Pressure
flat & constant
rises & fades
Speed profile
robotic, constant
accelerates & eases
Timing cadence
stutters
hardware-steady
Runs on
emulator
real physical device

From thousands of hours of real motion to a live tap

Step 01
Learn from people

Our proprietary model is trained on thousands of hours of genuine human interaction — curves, pressure, rhythm and all.

Step 02
Synthesize fresh

The engine generates a brand-new, never-identical gesture for every action — no two are ever the same.

Step 03
Play on real hardware

The gesture lands on a physical phone as a true touchscreen event — the way any thumb would deliver it.

Every tap, indistinguishable from human.

It ships on every device in your fleet — no configuration, no scripts to tune. It just moves like you do.

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